Post by Vanargand on Aug 22, 2008 12:05:23 GMT -5
Mount Gundabad = 1000 Mainly Orcs, Trolls and Wargs ( 600 Warriors, 400 Non-Warriors )
Hall Of The King:
The seat of power within the mountain, situated deep within the center of the mountain, beyond the outer gates and the under-city. Here gather the wild pack of the Wolf-King and his most loyal-elite orc strike-force.
50 Wargs:
Wild, powerful and unpredictable beasts, that no sane man would allow go walking free within his home. However alike with their master, albeit less fearsome yet notably deadly, they are fearsome beasts of chaos. With their large bodies, claws and fangs they offer a worthy mettle, or a gruesome death, to any warrior, who dare stand in their path. Able to bring down a horse and thus making them equivalent to cavalry forces on the battlefield, forgetting a rider of course.
20 Orc-Guardsmen:
The very best and largest orc-warriors, that lurk within the shadows of Mount Gundabad. Heavily armored in dark clad protection, equipped with shields and with various weapons to work in conjunction with their protection. They are the royal guard of the king of the mountain and serve as his elite strike team to bring fear to the battlefield.
City Under The Mountain:
The center of orc habitation within the mountain, filled with pits, smoke and fire. Here the orc-craftsmen create their gruesome tools of war, it is here the main body of Gundabad`s orks lurk, protecting their masters den beyond.
350 Orc-Workers/Craftsmen:
The majority of the orc-builders, craftsmen and workers, that keep the large city under the mountain running and produce all that is required for the future of their brutal king.
150 Orc-Warriors:
The standard foot-soldiers of the mountain, covered by orcish armors of varying quality, equipped with shields and spears albeit also carry a sword on their belts as second weaponry when spears might prove ineffective. Trained to work in conjunction with one another, to close in the ranks and stand firm and finally to unleash all hell with a savage frenzy upon the unfortunate opponents.
100 Orc Archers:
The marksmen of the mountain, who wear light armor enabling them to move faster and enables them to lurk unnoticed within the shadows of the caves. Carrying an orcish composite-bow, that allows them to send arrows whirling trough the air with great speed and power. Also whenever possible these orcs envenom their arrows in order to ensure a slow death, if anything else.
20 Cave-Trolls:
The heavy ordnance of the army, meant to bash trough the enemy lines with brute force and continue on despite wounds, that would have brought down an orc. Protected by various armors, if not inadequate at times, and equipped with large maces or clubs in order to create sweeping blows, that take out more than one man.
30 Siege-Machine Operator-Orcs:
These orcs have specialized in the use of catapults and ballistas, albeit crude by many standards, their weapons prove yet effective as they bring many men down with one ammo, not to speak of breaking down walls or buildings. Fire also works to their advantage as they employ it in their ammo at times in order to engulf their opponents with even more fear than that of a large rock hurling at them.
50 Armored Warg Riders:
An iron fist, that strikes as in columns of 20 at the enemy. Serving as the cavalry forces of the mountain all tough hardly required in large numbers due to the nature of warfare in mountains. Yet they prove effective, both rider and mount, as they are both armored and fearsome. Working together allows them to cause chaos amongst enemies whilst the beast kills so does the rider with their spears or halberds.
Outer-Gates:
The first-line of defense, that any foe or visitor would face when entering the orcish stronghold. The large gates block the way lest one brakes trough or the way is opened to them, orcs scale the mountain side and occupy hidden shooters holes where they can rain death upon the enemy.
50 Orc-Workers:
Orcs tasked with taking care of and improving the outer defenses, from traps to ambush spots. In the face of an invasion their first priority is to retreat and to make sure every trap is ready to spring in order to inflict extra casualties.
30 Siege-Machine Operator-Orcs:
These orcs have specialized in the use of catapults and ballistas, albeit crude by many standards, their weapons prove yet effective as they bring many men down with one ammo, not to speak of breaking down walls or buildings. Fire also works to their advantage as they employ it in their ammo at times in order to engulf their opponents with even more fear than that of a large rock hurling at them.
50 Orc-Watchmen:
Medium-protection combined with bowman ship and swordsmanship are the best description for the watchmen, they are responsible for watching over the entrance of the mountain first-hand. They are relatively good with bows as they hide within small caves have shooters holes on the mountain wall. They are also somewhat skilled in sneaking, thus making them the ideal ambushers should anyone get past the gates and beyond.
100 Orc Defenders:
Heavily armored, armed with long spears and shields in order to repel any intrusion into their shadowy territory. They are the first wall before any storm, that attempts to brake into the mountain or into the lines of the mountains army. Able to work as a tight group and stop enemies where they stand is the primary goals of these troops as the rest of the army works to attack the enemy from the sides.
Hall Of The King:
The seat of power within the mountain, situated deep within the center of the mountain, beyond the outer gates and the under-city. Here gather the wild pack of the Wolf-King and his most loyal-elite orc strike-force.
50 Wargs:
Wild, powerful and unpredictable beasts, that no sane man would allow go walking free within his home. However alike with their master, albeit less fearsome yet notably deadly, they are fearsome beasts of chaos. With their large bodies, claws and fangs they offer a worthy mettle, or a gruesome death, to any warrior, who dare stand in their path. Able to bring down a horse and thus making them equivalent to cavalry forces on the battlefield, forgetting a rider of course.
20 Orc-Guardsmen:
The very best and largest orc-warriors, that lurk within the shadows of Mount Gundabad. Heavily armored in dark clad protection, equipped with shields and with various weapons to work in conjunction with their protection. They are the royal guard of the king of the mountain and serve as his elite strike team to bring fear to the battlefield.
City Under The Mountain:
The center of orc habitation within the mountain, filled with pits, smoke and fire. Here the orc-craftsmen create their gruesome tools of war, it is here the main body of Gundabad`s orks lurk, protecting their masters den beyond.
350 Orc-Workers/Craftsmen:
The majority of the orc-builders, craftsmen and workers, that keep the large city under the mountain running and produce all that is required for the future of their brutal king.
150 Orc-Warriors:
The standard foot-soldiers of the mountain, covered by orcish armors of varying quality, equipped with shields and spears albeit also carry a sword on their belts as second weaponry when spears might prove ineffective. Trained to work in conjunction with one another, to close in the ranks and stand firm and finally to unleash all hell with a savage frenzy upon the unfortunate opponents.
100 Orc Archers:
The marksmen of the mountain, who wear light armor enabling them to move faster and enables them to lurk unnoticed within the shadows of the caves. Carrying an orcish composite-bow, that allows them to send arrows whirling trough the air with great speed and power. Also whenever possible these orcs envenom their arrows in order to ensure a slow death, if anything else.
20 Cave-Trolls:
The heavy ordnance of the army, meant to bash trough the enemy lines with brute force and continue on despite wounds, that would have brought down an orc. Protected by various armors, if not inadequate at times, and equipped with large maces or clubs in order to create sweeping blows, that take out more than one man.
30 Siege-Machine Operator-Orcs:
These orcs have specialized in the use of catapults and ballistas, albeit crude by many standards, their weapons prove yet effective as they bring many men down with one ammo, not to speak of breaking down walls or buildings. Fire also works to their advantage as they employ it in their ammo at times in order to engulf their opponents with even more fear than that of a large rock hurling at them.
50 Armored Warg Riders:
An iron fist, that strikes as in columns of 20 at the enemy. Serving as the cavalry forces of the mountain all tough hardly required in large numbers due to the nature of warfare in mountains. Yet they prove effective, both rider and mount, as they are both armored and fearsome. Working together allows them to cause chaos amongst enemies whilst the beast kills so does the rider with their spears or halberds.
Outer-Gates:
The first-line of defense, that any foe or visitor would face when entering the orcish stronghold. The large gates block the way lest one brakes trough or the way is opened to them, orcs scale the mountain side and occupy hidden shooters holes where they can rain death upon the enemy.
50 Orc-Workers:
Orcs tasked with taking care of and improving the outer defenses, from traps to ambush spots. In the face of an invasion their first priority is to retreat and to make sure every trap is ready to spring in order to inflict extra casualties.
30 Siege-Machine Operator-Orcs:
These orcs have specialized in the use of catapults and ballistas, albeit crude by many standards, their weapons prove yet effective as they bring many men down with one ammo, not to speak of breaking down walls or buildings. Fire also works to their advantage as they employ it in their ammo at times in order to engulf their opponents with even more fear than that of a large rock hurling at them.
50 Orc-Watchmen:
Medium-protection combined with bowman ship and swordsmanship are the best description for the watchmen, they are responsible for watching over the entrance of the mountain first-hand. They are relatively good with bows as they hide within small caves have shooters holes on the mountain wall. They are also somewhat skilled in sneaking, thus making them the ideal ambushers should anyone get past the gates and beyond.
100 Orc Defenders:
Heavily armored, armed with long spears and shields in order to repel any intrusion into their shadowy territory. They are the first wall before any storm, that attempts to brake into the mountain or into the lines of the mountains army. Able to work as a tight group and stop enemies where they stand is the primary goals of these troops as the rest of the army works to attack the enemy from the sides.